Lembaga Penelitian dan Pendidikan Mandala
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Exploring Gender Issues Through Vocabulary Learning in Barbie (2023)
This study investigates how gender issues represented in Barbie (2023) contribute to vocabulary learning among English as a Foreign Language (EFL) learners. Using a qualitative descriptive approach, the research analyzes selected dialogues from the film to identify gender-related vocabulary and examine their contextual meanings within the narrative. The study focuses on lexical items associated with themes such as gender stereotypes, patriarchy, empowerment, identity, equality, and self-expression. The findings reveal that the film provides rich and authentic exposure to gender discourse, enabling learners to understand vocabulary beyond its literal meaning by exploring connotations, ideological implications, and sociocultural contexts. Furthermore, the dialogues demonstrate how lexical meanings shift according to context, allowing learners to develop deeper vocabulary knowledge and critical language awareness. The study also highlights the pedagogical value of film-based learning in promoting engagement, contextualized vocabulary acquisition, and cultural literacy. Overall, Barbie (2023) serves as an effective resource for integrating vocabulary learning with critical discussions of gender and social issues in EFL classrooms.
gender discourse, vocabulary learning, EFL learners, Barbie (2023), critical language awareness.
Copyright (c) 2026 Rusydi Muhammad Yusuf http://creativecommons.org/licenses/by-sa/4.0
Engklek Traditional Game As An Unplugged Coding Media To Improve Computational Thinking In 5-6 Year Old Children
Technological developments in the 21st century require students to have various competencies that support higher-order thinking skills, one of which is computational thinking. In early childhood education, the development of these skills still faces various obstacles, including the limited learning strategies that are appropriate to children's learning characteristics. This study aims to analyze the application of the traditional engklek game as a learning medium based on unplugged coding in improving computational thinking in children aged 5–6 years. The study used the Classroom Action Research method of the Kemmis and McTaggart model which was carried out in two cycles with 15 children of Group B Hakim Sejahtera 4 Kindergarten, Tasikmalaya City as subjects. Data collection techniques were carried out through observation, interviews, and documentation, while data analysis used qualitative and quantitative approaches. The results of the study showed that the application of the traditional engklek game was able to improve the quality of teacher learning planning from 67.5% to 90%, while learning implementation increased from 68.3% to 90%. In addition, children's computational thinking skills also increased, as indicated by the percentage of developmental completion, from 6.7% in the pre-cycle to 46.7% in Cycle I, and then increasing to 80% in Cycle II. Improvements occurred in all elements of computational thinking, namely decomposition, patterns, abstraction, and algorithms. The results of the study indicate that the traditional game of engklek is effective as an unplugged coding learning medium to improve early childhood computational thinking.
Computational thingking; Engklek traditional game; Unplugged coding;
Copyright (c) 2026 Nida Diana Hanifa, Dadan Nugraha, Budi Iskandar http://creativecommons.org/licenses/by-sa/4.0
Implementation of STAD-type Cooperative Learning to Improve Vocational High School Students Milling Practice Learning Outcomes
This classroom action research examined the use of Student Teams Achievement Division (STAD) to improve milling practice learning outcomes among 24 Grade XI machining students at SMK Negeri 1 Sumatera Barat. The study was conducted in two cycles using the Kemmis and McTaggart stages of planning, action, observation, and reflection. Data were collected through cognitive tests, a milling performance rubric, group-performance observation, student-activity observation, and documentation. The results showed consistent improvement after the learning groups were formed heterogeneously, individual responsibilities were clarified, teacher guidance was intensified, and group recognition was provided. The mean cognitive score increased from 64.67 in the pre-cycle to 84.58 in Cycle II, while mastery increased from 25.00% to 91.67%. The mean practical score rose from 72.25 in Cycle I to 82.04 in Cycle II, with mastery increasing from 41.67% to 87.50%. Group performance improved from 76.00 to 86.40, and student activity increased from 69.58 to 81.79. These findings indicate that STAD strengthens peer support, individual accountability, cooperation, and active engagement, thereby improving both theoretical understanding and practical milling skills. STAD is therefore suitable as an alternative instructional model for vocational machining practice.
Classroom Action Research; Cooperative Learning; STAD; Learning Outcomes; Milling Practice.
Copyright (c) 2026 Victoria Marta, Fiki Efendi, Budi Syahri, Erik Fernandes http://creativecommons.org/licenses/by-sa/4.0
The Effect of Talking Stick Type Cooperative Learning Model Used by Question Card Media on Student Learning Outcomes
This research is motivated by the lack of variety in learning models; only using conventional learning models so that student learning outcomes are less than optimal. The researcher offers the application of a new learning model, namely the talking stick type cooperative learning model. The talking stick type cooperative learning model is a learning model that uses small study groups where students work together to achieve learning goals with the help of a stick, where the stick is used as a tool to determine which students will answer the questions given later. Question card media is a simple media in the form of a card containing questions, where these questions will be answered by students in the learning process. The purpose of this study was to determine the effect of the talking stick type cooperative learning model assisted by question card media on student learning outcomes. This research method uses a pre-experimental research method with a quantitative approach and uses a one group pretest-posttest design research design. Data collection techniques used in this study were tests and documentation. Data analysis techniques in this study include normality tests using Shapiro Wilk with pretest significance results of 0.098 and posttest 0.110 test results more than 0.05 significance then the sample data is normally distributed and homogeneity tests with pretest and posttest significance results of 0.945 test results more than 0.05 significance then the sample data is homogeneous. Data were analyzed using the T test (One Sample T test) with a significance level of 0.000 <0.005 and using the N-Gain test with a mean Ngain score value = 0.46 then the results are interpreted as moderate and at Ngain percent (%) = 46.36 then the results are interpreted as less effective. So, there is an influence of the talking stick type cooperative learning model assisted by question card media in learning social sciences on the learning outcomes of VIII class students of SMP Negeri 1 Dompu, so it can be concluded that Ha is accepted and H0 is rejected.
Talking Stick Cooperative Learning Model; Question Card Media; Student Learning Outcomes; Cooperative Learning.
Copyright (c) 2026 Husnul Khatimah, Rizzaludin Rizzaludin, Nurjannah Nurjannah, Sumiyati Sumiyati, Nurul Puspita, Hestin Hestin, Pendi Lende http://creativecommons.org/licenses/by-sa/4.0
The Relationship between Appetite and the Free Nutritional Meal Program (MBG) and Physical Fitness of Upper Grade Elementary School Students
Physical fitness is an important indicator of the health condition of elementary school-aged children, which is closely related to adequate nutritional intake. The Free Nutritional Meal Program (MBG) is a government policy to meet students' nutritional needs, but its success depends on students' appetite in consuming the provided food. This study aims to determine the relationship between MBG appetite and the physical fitness of upper-grade students. The study used a quantitative correlational approach with a saturated sampling technique on 58 students in grades IV, V, and VI of Prima Cendekia Islamic School, Wonoasri Village, Grogol District, Kediri Regency. MBG appetite data were collected through a Likert-scale questionnaire, while physical fitness data were measured using the Indonesian Physical Fitness Test (TKJI) for ages 10–12. Data were analyzed using the Kolmogorov-Smirnov normality test, linearity test, and Pearson Product Moment correlation test with the help of SPSS for Windows version 26.0. The results of the study showed that the calculated r value was 0.516, which was greater than the r table of 0.258 (N=58, significance level 5%), with a significance value of 0.000 <0.05, so H0 was rejected, and H1 was accepted. This finding proves that there is a significant relationship with a moderate correlation level between MBG appetite and students' physical fitness. The results of this study provide implications for the importance of increasing students' acceptance of the MBG menu to support the optimization of physical fitness of elementary school-aged children.
Appetite; MBG; Fitness; Physical; Elementary school students.
Copyright (c) 2026 Rohan ananta, Rizki Burstiando, Septyaning Lusianti http://creativecommons.org/licenses/by-sa/4.0
Intrinsic and Extrinsic Motivation Levels of Pencak Silat Athletes in Kediri Regency
This research is motivated by the importance of the role of motivation as a psychological factor in determining the achievements of pencak silat athletes. The difference in intrinsic and extrinsic motivation levels is thought to affect the success of athletes in achieving achievements. This study aims to find out and describe the intrinsic and extrinsic motivation levels of pencak silat athletes in Kediri Regency. This study uses a descriptive quantitative approach. The research subjects amounted to 25 SPMP pencak silat athletes from Kediri Regency who were selected using the purposive sampling technique. Data was collected through a Likert scale questionnaire consisting of 40 statement items, supported by interviews and observations. Data analysis uses descriptive statistics with percentage techniques. The results showed that athletes' intrinsic motivation was in the Very High category with an average percentage of 82.2%, while extrinsic motivation was in the Medium category with an average percentage of 54.65%. The indicator of self-satisfaction obtained the highest achievement in intrinsic motivation, while the reward was the highest indicator in extrinsic motivation. In contrast, the desire to achieve is the lowest indicator of intrinsic motivation, while coach support and family support are the lowest indicators of extrinsic motivation. It was concluded that athletes' intrinsic motivation is higher than extrinsic motivation so external support needs to be increased to support the improvement of athletes' achievements.
intrinsic motivaton, extrinsic motivation, pencak silat athletes
Copyright (c) 2026 Siti Roimah, Puspodari Puspodari, Mokhammad Firdaus http://creativecommons.org/licenses/by-sa/4.0
The Socio-Cultural Values ​​of Pancasila in the Gombak Kuncung Cutting Tradition: A Study of Local Wisdom in Ngliman Village, Nganjuk Regency
This study examines the social and cultural values of Pancasila embedded in the Potong Gombak Kuncung tradition in Ngliman Village, Nganjuk Regency, as well as the role of community leaders and traditional figures in preserving this tradition. This tradition is a unique hair-cutting ritual passed down through generations, containing noble values relevant to all five principles of Pancasila. The study employs a qualitative descriptive-phenomenological approach through observation, in-depth interviews, and documentation with four key informants. Results show that the tradition concretely implements the value of divinity through communal prayer, humanity through equal treatment and gotong royong, unity through collective ownership, democracy through deliberation mechanisms, and social justice through equitable participation. Traditional leaders serve as guardians of collective memory, while community leaders act as institutional drivers. This study affirms that local wisdom is a living manifestation of Pancasila values that existed long before Pancasila was formally established as the state foundation.
Pancasila socio-cultural values; Traditional Gombak Kuncung Cut; local wisdom; Ngliman Village.
Copyright (c) 2026 Aisyahrul Ramadhani, Etty Andyastuti, Irawan Hadi Wiranata http://creativecommons.org/licenses/by-sa/4.0
The Role of the Coach as a Dominant Factor in Motivating Students' Training in the Setia Hati Terate Brotherhood, Bagor District
This study aims to identify the role of the coach as a dominant factor in the motivation of pencak silat students of the Persaudaraan Setia Hati Terate (PSHT) in Bagor District, Nganjuk Regency. The study used a descriptive quantitative approach with a survey method. The research sample consisted of 57 active students from six training areas determined through a total sampling technique. Data collection was carried out using a Likert-scale questionnaire that had been tested for validity and reliability (Cronbach's Alpha = 0.932) through Google Form. Data were analyzed using descriptive percentage techniques using IBM SPSS Statistics version 26. The results showed that the role of the coach was the highest indicator in the extrinsic motivation dimension with a percentage of 92.28%, exceeding other indicators including family support (91.93%), training environment (89.30%), peer support (85.61%), peer influence (66.67%), and parental encouragement (61.05%). Overall, 66.7% of students were in the very high motivation category and 33.3% in the high category. These findings prove that the quality of coaching and the psychological approach of the trainer are the main keys to the sustainability of student participation in PSHT pencak silat training.
role of the coach; extrinsic motivation; martial arts ; PSHT.
Copyright (c) 2026 Moch. Rizal Prasetyo, Budiman Agung Pratama, Setyo Harmono http://creativecommons.org/licenses/by-sa/4.0
Influence of Intensity of Social Media Against Devotion Pattern, Daily Bible, and Mental Health of Fourth Semester Students of IAKN Kupang
This study aims to analyze the impact of social media usage on daily Bible devotion habits and the mental health of fourth-semester students in the Christian Religious Education Study Program at IAKN Kupang. In this digital age, there has been a significant increase in social media usage among Christian students, which may affect their spiritual discipline and mental health. The methodology used in this study is a quantitative approach with a causal explanatory survey design. A total of 45 students became the research sample, taken using a purposive sampling technique. Data were collected through a questionnaire using a Likert scale and analyzed with SPSS software version 26, including descriptive analysis, classical assumption tests, multiple regression, and path analysis. The research findings indicate that the intensity of social media usage has a significant negative impact on daily Bible devotion patterns and mental well-being (β = -0.347; p = 0.002). Daily Bible devotion patterns function as a partial mediator with an indirect effect of -0.189 (p < 0.05). Devotion has a significant positive influence on mental health (β = 0.516; p = 0.000). The regression model successfully explained 58.2% of the variation in mental health (R Square = 0.582). This study concluded that daily Bible devotion serves as a protective factor that can reduce the negative impact of social media.
Social media; Bible Devotion; Mental Health; Christian Students; Path Analysis.
Copyright (c) 2026 Simson Mau Kawa, Sendi Marlina Manu, Solly Rosalia Tanono, Senia Enjelika Oematan, Siska Polli, Vantri Tofeto, Adriana Indra Santi Sole http://creativecommons.org/licenses/by-sa/4.0
Translation Ideology And Pronoun Equivalence In The Arabic-English Translation Of Surah Al Kahfi
Translation is the process of substituting text in the target language (TL) for text in the source language (SL). Catford 1965 said determining translation equivalency between two distinct linguistic systems is the main challenge intranslating. This research between Arabic-English translation that is actually has a big differents, aim to the distribution and percentage of pronouns containing in Surah Al-Kahfi, and investigates the translation ideology in the Arabic-English translation of Surah Al-Kahfi. The study using a descriptive qualitative method supported by quantitative analysis or Mixed Methode. The data consist of 532 pronouns identified from the Arabic text and its English translation.The pronouns are classified into personal pronouns, possessive pronouns, attached pronouns, and implicit pronouns. The pronouns are classified into shift type, tehniques type, ideology type and equivalence in translation. Shift type divided into unit shift, structural shift and split spit. Tehniques type divided into literal, transposition, amplification, reduction. Translation Ideology divided into foreignization and domestication, and Equivalence divided into formal and dynamic. The Findings release that Attached Pronoun and Implicit Pronoun are the majority found at the type of pronoun because AlQuran especially Surah Al Kahfi has the uniqe character. There are also Unit Shift has and Structural Shift are the most dominant categoriesat translation shift according to Catford 1965. Furthermore, Domestication appears slightlymore Dominant than foreignization due to Lawrence Venuti 1995 about translation ideology. At the end equivalenece shows that dynamic is more dominant than formal according to Eugene Nida1964. It is shown that reflecting the translator’s tendency to adapt Arabic grammatical structures to English linguistic norms while maintaining selected Qur’anic character.
Translation ideology; pronoun equivalence; translation shif; surah alkahfi; Arabic-english translation.
Copyright (c) 2026 Istimrorul Khair, Moh Gufron, Muh Junaidi http://creativecommons.org/licenses/by-sa/4.0
The Effect of High Intensity Interval Training on the Cardiovascular Endurance of Futsal Players at SMAN 1 Dompu in 2023
This study aims to determine the effect of high intensity interval training on the cardiovascular endurance of SMAN 1 Dompu futsal players in 2023. This study is a quasi-experimental study using a variety of HIIT exercises to improve cardiovascular endurance with a design of "one group pre test post test design" which is to provide pre test to the team and treatment and end with a post test to find out the results. The population in this study was the SMAN 1 Dompu futsal team which amounted to 15 participants. The sample from this study was taken from the entire population. The instruments used HIIT workouts. Data analysis using t-test. The results of the t-test analysis show: There is an effect of HIIT training on the cardiovascular endurance of futsal players of SMAN 1 Dompu, because tcalculate | -6,213 | > ttable = 2.14 and significance level of 0.000 < 0.05. Based on the results of this study, it can be concluded that cardiovascular endurance training using HIIT provides an increase in cardiovascular endurance of SMAN 1 Dompu futsal players.
An Analysis of Students' Language Errors in Scientific Discussions in the Indonesian Language Course in the Physical Education Study Program, Faculty of Sport Science and Public Health, Mandalika University of Education, Mataram
This study aims to describe 1) language errors at the phonological level; 2) language errors at the morphological level. This study is descriptive in nature and uses a qualitative approach. The type of method used in this study is qualitative research. Data was selected using purposive sampling techniques. The object of this study was language errors made by students in scientific discussions in Indonesian language courses. Based on the research results, the author concludes that the total number of data found in the scientific discussions of second-semester students in the Physical Education Study Program, Faculty of Sports Science and Community Health, Physical Education Study Program, Mandalika University of Education, is 35 (phonological data) and 2 (morphological data). The phonological errors include: (1) Changes in vowel phonemes, where the phoneme /a/ is pronounced as /e/, the phoneme /i/ is pronounced as /e/, and the phoneme /e/ is pronounced as /i/; (2) Changes in consonant phonemes, namely the phoneme /f/ pronounced as /p/, the phoneme /p/ pronounced as /f/, the phoneme /v/ pronounced as /p/, and the phoneme /k/ pronounced as /c/; (3) Changes in vowel phonemes to consonant phonemes; (4) Changes in consonant phonemes to vowel phonemes. Meanwhile, morphological language errors include: (1) Omission of prefixes, namely, omission of the prefix meng-, omission of the prefix ber; (2) Replacement of morphemes, namely, the morpheme menge- is replaced by another morpheme, the morpheme be- is replaced by the morpheme ber-, the morpheme te-, replaced by the morpheme ter-.
Language errors in scientific discussions in Indonesian language courses
Painting On Stone As A Learning Media For Fine Arts To Improve Students' Creativity At Sdn 24 Ampenan
Visual arts education in elementary schools plays a crucial role in developing students' creativity, imagination, and expressive abilities. This study aims to explore the use of stones as a painting medium in art education and its impact on enhancing the creativity of elementary school students. Stones were chosen as an alternative medium due to their easy availability in the surrounding environment, diverse shapes and textures, and their ability to stimulate students’ creative potential in producing artworks. This research adopts a descriptive qualitative approach, utilizing data collection techniques such as observation, interviews, and documentation of student artworks. The findings reveal that the use of stones as a painting medium significantly enhances students’ enthusiasm, active participation, and creativity in the art learning process. Students feel challenged to adapt their designs to the natural shapes of the stones, which encourages the development of original and flexible visual ideas. Additionally, this activity strengthens the connection between art and the environment while fostering ecological awareness from an early age. Teachers also found this method beneficial as a more contextual and enjoyable learning alternative. Based on these findings, it is recommended that art teachers integrate stone media into learning activities to enrich students’ aesthetic experiences. This study also opens opportunities for the development of more innovative and locally grounded art curricula.
Copyright (c) 2025 Tesa Yustika, Babat Nufus Tarenaksa
Improving Students' Learning Interest Through Word Wall Net Media In State Children's Paud In The 2024/2025 Academic Year
The purpose of this study was to increase student learning interest through word wall media in early childhood education in Jambianom Hamlet, Medana Village. With class action research methods and data analysis techniques Milles and Hubberman using 4 stages namely planning, action, observation and reflection.The results of the research on increasing children's interest in learning from pr-cycle, cycle I to cycle II show a change or increase in children's interest in learning using word wall net media. This is a form of results and evidence that there is a positive impact resulting from learning by using word wall net media because at the pre-cycle meeting of children's learning interest there were only 21% of children with Completed criteria, and 79% of children in the criteria Not Completed. Then in cycle I there was an increase in the ability of children's interest in learning increased by 31.6%, so that the ability of children's interest in learning in cycle I was completed by 52.6%, and stated that it was not completed by 47.4%. While in cycle II there was another increase of 31.6% so that the increase in children's interest in learning in cycle II was 84.2%, because in cycle II the ability of children's interest in learning had reached the classical criteria, the increase in children's interest in learning was sufficient until cycle II.
Student Learning Interest Word Wall Net Media
Copyright (c) 2025 WAHYUNI HASAN, ANA MULYONO, LALU MARZOAN
Influence Of Problem Based Learning (Pbl) Model On Increasing Students' Knowledge Of Functional Food Processing Systems
This study aims to analyze the effect of the application of the Problem Based Learning (PBL) model on improving students' knowledge on the material of functional food processing systems at SMAN 5 Tangerang Regency. The PBL stages carried out include problem orientation, organization for learning, investigation guidance, presentation of results, evaluation of problem solving carried out in 2 meetings. The research method applied is quantitative through a quasi-experimental design with a nonequivalent control group type. The sample was divided into two class groups, namely the experimental class and the control class through a purposive sampling technique with the basic criteria of classes with the same average academic value. The data collection applied was a test instrument with a multiple choice of 20 questions. Based on the results of the descriptive test, the experimental class's score was higher than the control class. This finding was strengthened by a paired sample t-test statistical test which obtained a sig value <0.05 which stated that PBL learning increased students' knowledge. The results of the independent t-test obtained a sig value of 0.000 <0.05. These results indicate a significant difference between the post-test results of students in the experimental class and the control class. The N-Gain Score calculation also showed an increase of 59.75% in the experimental class and 23.98% in the control class. Based on these results, it can be concluded that the PBL model is moderately effective in improving students' knowledge of functional food processing systems. Therefore, the results of this study can be used as input for educators in efforts to improve student knowledge through the use of the PBL model in classroom learning.
Leveraging Social Media Platforms for Communicative Competence Development in English as a Foreign Language
The integration of social media stages into English as a Foreign Language (EFL) instruction has developed as a energetic approach to improving learnersâ?? communicative competence in bona fide and intuitively computerized situations. This think about investigates the educational potential of social media apparatuses such as Facebook, WhatsApp, Instagram, and YouTube in supporting the improvement of phonetic, sociolinguistic, and key competencies among EFL learners. Drawing upon later observational thinks about and hypothetical systems, the investigate investigations how social media encourages real-time communication, collaborative learning, and introduction to different social and etymological inputs. Discoveries demonstrate that when deliberately coordinates, social media improves learnersâ?? inspiration, dialect hone openings, and certainty in utilizing English for significant interaction past the classroom. Be that as it may, challenges such as advanced diversion, dialect exactness concerns, and educator readiness were moreover recognized. The ponder concludes by proposing academic procedures for compelling social media integration to boost communicative competence improvement whereas tending to potential confinements. These experiences contribute to planning inventive, learner-centred EFL educational module adjusted with modern advanced proficiency and communicative instructing standards.
mobile-assisted language learning (MALL)
Olesan Edible Mock Up Ayam Panggang: Respon Food Stylist dan Mutu Sensoris
Penelitian bertujuan untuk menganalisis pengaruh formulasi olesan edible mock up ayam panggang terhadap respon profesional food stylist dan mutu sensoris. Penelitian dilaksanakan di Laboraturium Pengolahan Pastry Bakery, Program Studi Pendidikan Tata Boga, Universitas Negeri Jakarta, dengan periode penelitian dimulai dari Juni 2024 hingga Januarai 2025. Metode penelitian yang digunakan adalah eksperimen, dengan sampel formula olesan mock up ayam panggang perbandingan kecap manis dan saus tomat sebesar 1:1, 1:2, dan 2:1. Hasil uji pembedaan pasangan menunjukkan terdapat perbedaan nyata pada ketiga formula. Hasil analisis mutu sensoris menunjukkan adanya pengaruh pada aspek warna (setelah dipanggang), kilau, bentuk ayam, warna bahan olesan, kekentalan dan kemudahan menempel, sedangkan aspek pemerataan warna dan pemerataan bakar tidak terdeteksi adanya pengaruh. Berdasarkan hasil penelitian, direkomendasikan penggunaan formula olesan edible mock up ayam panggang dengan perbandingan kecap manis dan saus tomat sebesar 1:2 untuk pembuatan mock up ayam panggang
Copyright (c) 2025 Prayoga Aji Pangestu, Alsuhendra Alsuhendra, Ridawati Ridawati
Implementasi Media Flash Card Bahasa Arab Bergambar Dalam Meningkatkan Kemampuan Kosa Kata Bahasa Arab Anak Usia 5-6 di Paud Al-Azkiya
Penelitian ini bertujuan untuk menganalisis proses penerapan media flash card bahasa arab bergambar dalam meningkatkan kemamapuan kosa kata bahasa arab pada anak usai 5-6 tahun selain itu peneltian ini juga bertujuan untuk mengidentifikasi faktor pendukun dan penghambat serta dampak dari implementasi penerapan media flash card bahasa arab bergambar dalam meningkatkan kemamapuan kosa kata bahasa arab pada anak usai 5-6 tahun di PAUD Al-Azkiya Sigar Penjalin Lombok Utara . Adapun metode penelitian yang digunakan yaitu penelitian kualitatif deskriptif yang menggunakan rancangan penelitian dari Milles and Hubberman. Teknik penelitian ini yaitu observasi, wawancara dan dokumentasi. Hasil penelitian ini menunjukkan bahwa Penerapan media flash card di PAUD Al-Azkiya Sigar Penjalin terbukti efektif meningkatkan penguasaan kosakata Bahasa Arab anak usia 5-6 tahun melalui tiga tahap integratif: (1) fase pengenalan (auditory input) dengan demonstrasi kartu bergambar realistis dan pelafalan artikulatif (e.g., "????? ????????"), (2) fase resitasi (oral practice) melalui peniruan kolektif-individu berbantuan gestural, dan (3) fase penguatan (contextual reinforcement) via permainan interaktif yang memicu respons visual ("Gambarnya bagus, Bu!"), interaksi multisensori (e.g., menyentuh hidung saat belajar ??????), serta peningkatan kepercayaan diri dalam merespons pertanyaan (e.g., "?????? ??????????"). Keberhasilan ini didukung faktor kunci: desain visual atraktif (? engagement 78%), kontekstualisasi konten (e.g., kosakata ??????? sesuai fauna lokal), integrasi permainan ("Anak tak sadar menghafal"), dan dukungan lingkungan; namun dihambat oleh keterbatasan fonologis (e.g., pelafalan ?????? ? "kalam"), durasi fokus pendek (5-6 menit), dekontestualisasi gambar (e.g., unta asing), serta kerapuhan material (80% kartu rusak dalam 3 minggu). Implementasi ini berdampak sistemik pada: (a) aspek kognitif-linguistik (penguasaan 40 kosakata 3× lipat), (b) afektif-perilaku (durasi fokusdari 5.3 menit ? 9.7 menit; kepercayaan diri 61%), dan (c) metalinguistik (kesadaran deteksi kesalahan pelafalan), menjadikannya media transformatif yang efektif dengan syarat adaptasi kontekstual dan penguatan material. Kata Kunci: Media Flash card Bahasa Arab Bergambar, Kosa Kata Bahasa Arab Anak
Copyright (c) 2025 LALU MARZOAN, TUTI ALAWIYAH
Students' Psychological Problems in Speaking at Nursing Science
EFL students do not only have linguistic problems but also psychological problems when learning English. The present study aims to describe psychological problems in speaking. This study was conducted under descriptive design. Participants in this study were 33 fourth-semester students of Nursing Science at Sekolah Tinggi Ilmu Kesehatan Indonesia (STIKESI). The instrument used in this study is an online questionnaire. The findings indicate that although anxiety, lack of confidence, and fear of making mistakes are significant problems, respondents showed a generally neutral attitude toward these problems. However, the presence of these psychological barriers, coupled with shyness and lack of motivation, suggests that targeted interventions are needed to improve English-speaking performance among respondents.
Sensory Quality Analysis and Physical Quality of Pasta Butterflies Arrowroot Starch Substitution
This study aims to examine and analyze the effect of arrowroot starch substitution on the sensory and physical quality of farfalle pasta. The research was conducted at the Pastry and Bakery Laboratory, Culinary Arts Education Study Program, Universitas Negeri Jakarta, from July 2024 to June 2025. A quantitative approach was used through an experimental method, followed by an organoleptic test involving 45 semi-trained panelists, who were Culinary Arts Education students, Universitas Negeri Jakarta that had completed the organoleptic evaluation course. The arrowroot starch substitution levels used were 30%, 40%, and 50%. Descriptive analysis results showed the highest scores in the following aspects: dry farfalle pasta color at 30% substitution with a score of 4.5 categorized as golden yellow category and rated as first-best; dry pasta aroma at 30% substitution with a score of 4.3 categorized as free from arrowroot odor and rated as second-best; dry pasta texture at 30% substitution with a score of 4.5 categorized as firm and rated as first-best; cooked farfalle pasta color at 30% substitution with a score of 4.0 categorized as pale yellow and rated as second-best; cooked pasta aroma at 30% substitution with a score of 4.3 categorized as strongly free from arrowroot odor and rated as second-best; cooked pasta texture at 40% substitution with a score of 4.4 categorized as chewy and rated as second-best; and cooked pasta taste at 30% substitution with a score of 4.0 categorized as slightly tasting of arrowroot and rated as second-best. Physical quality tests showed no significant effect on water absorption capacity and moisture reduction. In conclusion, the best product was farfalle pasta with a 30% arrowroot starch substitution
Copyright (c) 2025 Riya Anna Nathashia Tanamal
The Influence of Teacher Competence on Student Learning Outcomes at SDN Donggobolo
This study aims to examine the influence of teacher competence on student learning outcomes at SDN Donggobolo, a primary school located in a remote area with limited resources. A quantitative approach using a correlational survey method was employed. Data were collected through student perception questionnaires on teacher competence, which included four dimensions: pedagogical, professional, personal, and social, as well as academic reports in Indonesian Language and Mathematics subjects. The results showed that students’ perceptions of teacher competence were categorized as high, with average scores above 3.5 on a 4-point Likert scale. Student academic achievement was also high, with the majority falling into the “Excellent” and “Good” categories. Simple linear regression analysis revealed that 99.99% of the variance in student learning outcomes could be explained by their perception of teacher competence (R² = 0.9999; p < 0.00001). These findings indicate that teacher competence is a key factor in improving learning quality, even in resource-limited school settings. The impact of this study supports the development of teacher competency enhancement programs to sustainably improve student academic performance.
Teacher Competence Learning Outcomes Student Perception primary school
Implementation Of Reading Corner In Developing Reading Interest Of Grade 2 Students Of Sdn 5 Sigar Penjalin In The 2023/2024 Academic Year
The purpose of this research is to determine how the reading corner is implemented to foster reading interest among second-grade students of SDN 5 Sigar Penjalin in the 2023-2024 academic year. Understanding and utilizing reading and writing is the primary goal of the reading corner as a teaching strategy. Second-grade students serve as research subjects for this study.This research is of a qualitative type. The results of the study show that the reading corner at SDN 5 Sigar Penjalin can enhance students' reading interest. The implementation of the reading corner at SDN 5 Sigar Penjalin involves several methods to help students develop their reading interest, including encouraging students to read before starting lessons, listening to stories, and reading to boost their interest in reading..
Reading corner fostering reading interes
Copyright (c) 2025 RUSMIATI RUSMIATI, Rusman Hadi, Ana Mulyono
Students' Perceptions of the Importance of Civic Education in Dealing with Social Media Disinformation Level
This study examines students' perceptions of the role of Civic Education (Civics Education) in dealing with disinformation on social media. Through qualitative and quantitative approaches, the research analyzes the gap between Civics Education learning and the challenges of contemporary digital literacy. Data were collected through questionnaires, focus group discussions (FGDs) and in-depth interviews. The results showed a correlation between the effectiveness of Civics learning and students' ability to identify disinformation, where students who engaged in critical analysis-based Civics learning showed a 27% higher score in identifying disinformation. The findings indicate the need to revitalize the Civics curriculum with an emphasis on digital literacy and digital citizenship as core components. The research recommends transforming the Civics learning model from a theoretical approach towards developing practical skills in evaluating digital information.
Copyright (c) 2025 Firdha Amalia, Nia Lestari, Siti Nurkomala Dewi, Devita Alisiani
Critical Thinking Skills in Solving Problems in Economics Learning
Education is a crucial aspect of a nation's progress. This is because the quality of a nation's education determines the quality of its human resources. Schools are required to provide education that fosters students' character, fostering critical thinking, creativity, communication, and collaboration, enabling them to adapt in the 21st century.This study aims to examine students' critical thinking skills in solving problems in economics.The research method used a descriptive qualitative approach. Subjects were selected using a purposive sampling technique. Data collection methods used were tests and interviews. Data validity was verified using a data credibility test using reference materials and a member check.The results of this study revealed that subjects 1 and 2 had high critical thinking skills in solving problems in economics, while subject 3 had moderate critical thinking skills in solving problems in economics.
The Role Of Teachers In Influenced Religious And Moral Values In Children Multicultural Class For 5-6 Years Old At Satya Prawira Kindergarten Year 2025
This study aims to describe the role of teachers in instilling religious and moral values, as well as to identify the supporting and inhibiting factors for teachers in multicultural classrooms at Satya Prawira Kindergarten in 2025. This is a descriptive qualitative study. The subjects of this study are 33 students from Group B of Satya Prawira Kindergarten. The focus of the study is the teacher's role in instilling religious and moral values in a multicultural classroom. The results of this study show that teachers play a crucial role in enhancing children's development, especially in terms of religious and moral values. In instilling and developing these values, teachers employ various teaching methods and strategies, such as implementing positive habits, fostering religious tolerance, and creating policies that promote equality among students of different backgrounds. Conclusion: Teachers' efforts in instilling religious and moral values in Group B children can be carried out through cultivating positive habits, fostering tolerance among children, and formulating fair policies that ensure equality among all students from diverse backgrounds.Supporting factors include high levels of tolerance, the habitual development of positive attitudes, a conducive school environment, and adequate facilities and infrastructure.Inhibiting factors include the diversity of cultural and religious backgrounds, differences in values and norms, the challenge of identifying similarities and differences, limited teacher knowledge, and lack of involvement from parents and the community. Keywords:Teacher's role, religious and moral values, multicultural
Copyright (c) 2025 RINDI YANI, M. ARZANI, MUHAMMAD MUHAJIRIN
Improving The Cognitive Development Of 5-6 Year-Old Children By Using Outbound Activities At Anak Ceria Tembobor Kindergarten In The 2024/2025 Academic Year
This study aims to improve the cognitive development of children aged 5-6 years at TK Anak Ceria Tembobor. The number of subjects was 20 children. This research is a class action research. The data that has been collected is analyzed by observation, interview and documentation techniques, using classical and personal / individual completeness formulas. The result of this study is that using outbound activities can improve the cognitive development of children aged 5-6 years at Anak Ceria Tembobor Kindergarten. This is evidenced by the cognitive improvement data obtained by children has increased, starting from the data before the implementation of the action until the implementation of cycle II action. Before the implementation of the completed as many as 2 people with a percentage of 20%. in cycle I got a complete child, namely 5 children with a percentage of 50%. and at the end of cycle II action obtained significant action, namely 9 children with a percentage of 90% cognitive improvement. The type of research used is Classroom Action Research. Classroom action research is defined as a practical research to improve learning in the classroom, by taking action to find solutions to problems faced daily in the classroom. So that in essence the implementation of class action research is carried out in order for teachers to be willing to introspect, reflect, reflect or evaluate themselves on their own. Keywords: Cognitive, Outbound activities, Early Childhood
This study aims to improve the cognitive development of children aged 5-6 years at TK Anak Ceria Tembobor. The number of subjects was 20 children. This research is a class action research. The data that has been collected is analyzed by observation
Copyright (c) 2025 SITI HAJAR, MARZOAN MARZOAN, JUANDRA PRISMA MAHENDRA
Utilization Of Audio Visual Media In Interactive Learning At SDN 1 Teniga In The 2024/2025 Academic Year
The purpose of this research is to describe the form of audio visual media and its use in managing interactive learning at SDN 1 Teniga in the 2024/2025 school year and to describe the process of using audio visual media in interactive learning at SDN 1 Teniga in the 2024/2025 school year. The research method used is descriptive qualitative research with the Milles and Hubberman research design model.The results of the study 1) show that the forms of audio visual media used in managing interactive learning at SDN 1 Teniga are in the form of audio visual media based on animated learning videos and game-based learning media (gamefication) such as quiz. The learning media is used during the learning process in the classroom. 2) The use of audio-visual media in interactive learning at SDN 1 Teniga begins with initial planning, determining learning objectives, selecting and creating animated videos and quizzes. Followed by implementation in the classroom starting from the opening greeting, reminding the previous material, showing animated video-based material, then the teacher invites students to discuss the learning material and finally the evaluation using the quiz application.
Copyright (c) 2025 SUKARDI SUKARDI, RADEN SUMIADI, MUHAMMAD MUHAJIRIN
Implementation Of Collaborative Learning To Develop Communication Skills Of Grade 4 Students SDN 2 For The Academic Year 2024/2025
This study aims to describe the implementation of collaborative learning to develop the communication skills of 4th-grade students at SDN 2 Selengen in the 2024/2025 academic year. The research question in this study is: How is collaborative learning implemented to develop the communication skills of 4th-grade students at SDN 2 Selengen? Collaborative learning encourages students to actively engage in discussions, exchange ideas, and work together to complete tasks, thereby providing ample space for strengthening both verbal and non-verbal communication skills.This study uses a qualitative approach with a descriptive method. Data were collected through observation, interviews, and documentation during the learning process. The subjects of this study were the principal, the class teacher, and the students.The results of the study show that through collaborative learning activities, students had more opportunities to engage in discussions both to express their opinions and to listen actively. The findings also show that collaborative learning teaches students that within a group, all members share equal responsibility for completing the tasks assigned by the teacher. Thus, collaborative learning has proven effective in comprehensively developing students' communication skills.
Copyright (c) 2025 NURMAWADI NURMAWADI, LALU HABIBURRAHMAN, ANA MULYONO
Analysis of the Application of Game-Based Learning Methods on Students' Mathematics Learning Outcomes in Grade V of SDN 2 Bentek in the 2024/2025 Academic Year
This study focuses on analysing the application of game-based learning methods in mathematics learning in fifth grade elementary school. In addition, this study also aims to identify factors that influence the effectiveness of applying game-based learning methods in mathematics learning and to describe the impact of applying game-based learning methods in improving mathematics learning outcomes. The research method used is qualitative research with a descriptive type and employs the Miles and Huberman design model.The research results indicate that the implementation of Game-Based Learning (GBL) in mathematics education has proven effective in enhancing student engagement and learning outcomes. This approach aligns with Csikszentmihalyi's Flow Theory and Piaget-Vygotsky's Constructivism Theory, where learning through games fosters full engagement and deeper conceptual understanding. The implementation of Game-Based Learning through systematic stages—from planning, preparing materials, conducting interactive activities, to reflection—successfully creates a enjoyable and meaningful learning environment. Indicators of success include students' ability to connect abstract concepts with games, increased group participation, and positive student responses. However, its effectiveness heavily depends on time management, availability of teaching materials, student enthusiasm, and adequate facilities and resources. The positive impact of the game-based learning method is evident in increased motivation, activity, and understanding of mathematics among students, while also developing logical and collaborative thinking skills. Although it requires extra preparation regarding media and time, its benefits in creating interactive and contextual learning make the game-based learning method an innovative alternative. For optimization, teachers need to adapt this method to classroom conditions and address its weaknesses through careful planning. Thus, the game-based learning method can be applied as a dynamic mathematics learning strategy, especially at the elementary school level, to achieve effective and memorable learning outcomes.
Copyright (c) 2025 TIRATUL AINI, NUNUNG MARDIANTI, TUTI ALAWIYAH
Implementation Of Traditional Congklak Game-Based Learning To Improve The Numeracy Of Grade 3 Students Of SDN 3 Menggala In The 2024/2025 Academic Year
This classroom action research aims to enhance the numeracy skills of 3rd-grade students at SDN 3 Menggala through the traditional Congklak game. Data collection techniques included observation, interviews, tests, and documentation, with observation guides, interview guides, test guides, and documentation guides as data collection tools. The results showed a significant increase in students' numeracy skills, from an initial 23% to 46.1% in the first cycle, and further to 84.6% in the second cycle. This demonstrates that the Congklak game is effective in improving numeracy. The average numeracy ability of students increased according to predetermined success criteria, proving the effectiveness of this approach.
Copyright (c) 2025 M. BAEHAKI, SUKARTO SUKARTO, MUSAFIR MUSAFIR