THE EFFECT OF VOCABULARY GAMES AND MIND MAPPING ON STUDENTS' VOCABULARY MASTERY

Authors

  • Baiq Patimah universitas pendidikan mandalika
  • Aprianoto Aprianoto Department of English Education, Mandalika University of Education, Indonesia
  • Terasne Terasne Department of English Education, Mandalika University of Education, Indonesia

DOI:

https://doi.org/10.58258/j2fndy23

Abstract

  The Effect of Vocabulary Games and Mind Mapping on Students' Vocabulary Mastery Vocabulary mastery is fundamental in English language learning, yet many junior high school students in Indonesia still struggle to recognize, spell, and use English words correctly. This study examined the effect of combining vocabulary games and mind mapping on students' vocabulary mastery at SMPN 10 Mataram in the 2025/2026 academic year. A quantitative approach with a quasi-experimental non-equivalent control group pre-test and post-test design was used. Fifty seventh-grade students, drawn through purposive sampling from two intact classes, were divided into an experimental group (n = 25), who received vocabulary games followed by mind mapping instruction, and a control group (n = 25), who received conventional vocabulary instruction. Vocabulary mastery was measured with a 25-item multiple-choice test covering four indicators: meaning, spelling, grammatical function, and word parts. Data were analyzed descriptively and inferentially using SPSS 18, including the Shapiro-Wilk normality test, Levene's homogeneity test, and paired-sample t-test. The results showed that the mean score of the experimental group increased from 60.24 in the pretest to 87.28 in the posttest, an increase of 27.04 points, while the control group only increased from 57.80 to 63.52, an increase of 5.72 points. A paired sample t-test confirmed that both increases were statistically significant (experimental group t(24) = -18.020, p = 0.000 control group t(24) = -6.349, p = 0.000), but the magnitude of the increase was much greater for the group taught with vocabulary games and mind maps. These findings indicate that the alternative hypothesis is supported, namely that the combination of vocabulary games and mind maps has a significant effect on students' vocabulary mastery and outperforms conventional teaching. This study suggests that English teachers should integrate game-based activation with visual mind mapping consolidation to improve vocabulary learning outcomes.    
Abstract Views 6PDF Downloads 2

References

Akbar, M. R., Korompot, C. A., & Tahir, M. (2024). Improving the vocabulary mastery of year eleven students using mind mapping method. Journal of Excellence in English Language Education, 3(2).

Az-zahra, F., & Sari, H. (2025). Enriching vocabulary mastery by using mind mapping flashcards for the eighth-grade students. International Conference of Business, Education, Health, and Scien-Tech, 2(1).

Buzan, T., & Buzan, B. (2006). The mind map book. BBC Active.

Cameron, L. (2001). Teaching languages to young learners. Cambridge University Press.

Creswell, J. W. (2012). Educational research: Planning, conducting, and evaluating quantitative and qualitative research (4th ed.). Pearson Education.

Fadillah, F., et al. (2022). The use of word mapping game to improve students' vocabulary mastery. Journal of English Language Teaching and Education, 3(1).

Herman, H., Ibrahim, M., & Yahrif, M. (2022). Increasing students' vocabulary mastery by using mind mapping. DIALEKTIKA: Jurnal Ilmiah Pendidikan Bahasa, Sastra, dan Matematika, 8(1), 15-25.

Nation, I. S. P. (2022). Learning vocabulary in another language (3rd ed.). Cambridge University Press.

Ratnaningsih, P. W., & Clara, C. (2021). The effect of vocabulary towards writing skill with reading skill as moderating effect. JOALL (Journal of Applied Linguistics and Literature).

Sugiyono. (2022). Metode penelitian pendidikan (kuantitatif, kualitatif, kombinasi, R&D, dan penelitian pendidikan). Alfabeta.

Syafitri, W., Amrah, A., & Nilawati, N. (2023). Students' difficulties in vocabulary learning at SMA Negeri 1 Baitussalam. Scientific Journal of English Language Education Students (JIM-PBI), 8(1), 12-21.

Vnucko, G., & Klimova, B. (2023). Game-based vocabulary learning in EFL classrooms: A review. Education Sciences, 13(6).

Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (2nd ed.). Cambridge University Press.

Yulianti, D. (2025). The effect of mind mapping on students' vocabulary mastery and motivation. Journal of English Language Teaching and Learning.

Downloads

Published

2026-11-09

How to Cite

THE EFFECT OF VOCABULARY GAMES AND MIND MAPPING ON STUDENTS’ VOCABULARY MASTERY. (2026). JISIP (Jurnal Ilmu Sosial Dan Pendidikan), 10(4), 2753-2758. https://doi.org/10.58258/j2fndy23