Efektivitas Penggunaan Aplikasi Daring, Video Conference Dan Sosial Media Pada Mata Kuliah Komputer Grafis 1 Di Masa Pandemi Covid-19

Abdul Haris Rustaman

Abstract


Covid-19 the Impact of  application learning patterns in the world of education. This also occurs in the computer graphics 1 corses of Visual Communication Design Program, Trilogi University Jakarta. The process of delivering lecture material switches from offline to perfectly digital online by utilizing educational-based applications by Edmodo, Google Meet, and Instagram as supporters to display the final Exam. The purpose of this study was to determine the level of understanding of students in using the application. The research method used is qualitative by looking at the highest percentage of respondents (students) who use the application. The results of this study are expected to be a benchmark or input in the teaching and learning development process in the coming semester program.


Keywords


Online Learning, Learning Application, Social Media, Computer Graphics 1

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DOI: http://dx.doi.org/10.58258/jisip.v4i3.1274

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Copyright (c) 2020 Abdul Haris Rustaman



Lisensi Creative Commons
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional.

JISIP (Jurnal Ilmu Sosial dan Pendidikan)
p-ISSN: 2598-9944, e-ISSN: 2656-6753
Jurnal ini diterbitkan oleh Lembaga Penelitian dan Pendidikan (LPP) Mandala.