Online Games and Students' Learning Interest On English Learning Achievement
Abstract
This study aims to test whether there is online game and student interest on English learning achievement in MTs NW Asmaul Husna. The sample was 20 students. This study used two independent variables, namely online games (X1) and student interest (X2), while the dependent variable was learning achievement (Y). The data used in this study was primary data in the form of questionnaires with 20 respondents. This research method uses quantitative. The data analysis technique used in this study was simple regression analysis. The results of this study are known F value of 1.390 <compared to the F-table of 3.59. So, it can be concluded that H0 is accepted and Ha is rejected which means that there is no significant influence between online games (X1) and interest (X2) on student learning achievement (Y)
Keywords
Online Games, Interest, Achievement
Full Text:
PDFDOI: http://dx.doi.org/10.58258/jisip.v8i3.7181
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 Kamarudin Kamarudin
Ciptaan disebarluaskan di bawah Lisensi Creative Commons Atribusi-BerbagiSerupa 4.0 Internasional .
JISIP (Jurnal Ilmu Sosial dan Pendidikan)
p-ISSN:2598-9944, e-ISSN: 2656-6753
Jurnal ini diterbitkan olehLembaga Penelitian dan Pendidikan (LPP) Mandala.
Alamat : Jl. Lingkar Selatan, Perum Elit kota Mataram Asri Blok O. No. 35, Jempong Baru, Sekarbela, Kota Mataram NTB.