[1]
2026. Stimulating Cognitive Abilities to Recognize Animals through Digital Games: PUZOOVA (Puzzle Zoo Adventure) BookWidgets Based on Kindergarten B Children. JISIP (Jurnal Ilmu Sosial dan Pendidikan). 10, 3 (Jul. 2026), 2090–2099. DOI:https://doi.org/10.58258/345e8w07.