Use of Digital Game-Based Learning, Kahoot! to Improve Students’ English Expressions Mastery. JISIP (Jurnal Ilmu Sosial dan Pendidikan), [S. l.], v. 7, n. 2, p. 1556–1563, 2023. DOI: 10.58258/jisip.v7i2.4966. Disponível em: https://ejournal.mandalanursa.org/index.php/JISIP/article/view/4966. Acesso em: 6 jul. 2026.