Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang). JUPE : Jurnal Pendidikan Mandala, [S. l.], v. 9, n. 4, p. 1067–1072, 2024. DOI: 10.58258/jupe.v9i4.7744. Disponível em: https://ejournal.mandalanursa.org/index.php/JUPE/article/view/7744. Acesso em: 25 jun. 2026.