Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang)

Authors

  • Anjelika Novantris Mau Universitas Citra Bangsa
  • Jhon Enstein Universitas Citra Bangsa
  • Khatrin J. Taku Neno Universitas Citra Bangsa

DOI:

https://doi.org/10.58258/jupe.v9i4.7744

Keywords:

Virtual Reality, Millealab, Computational Thinking, and.Student Interest

Abstract

Development of virtual reality-based educational games in Informatics subjects, Statement and Proposition Logic material using Millealab. This type of research is R&D with quantitative data analysis techniques, using the GDLC (Game Development Life Cycle) method. The purpose of this research is to determine the process of developing virtual reality-based educational games, to find out whether there is an increase in student interest in virtual reality-based educational games and using virtual box media in Statements and Logic material.

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Published

2024-12-16