Development of Educational Games Based Virtual Reality Use Millelab To learn Computational Thinking (Case Study at SMK Negeri 6 Kupang)

Anjelika Novantris Mau, Jhon Enstein, Khatrin J. Taku Neno

Abstract


Development of virtual reality-based educational games in Informatics subjects, Statement and Proposition Logic material using Millealab. This type of research is R&D with quantitative data analysis techniques, using the GDLC (Game Development Life Cycle) method. The purpose of this research is to determine the process of developing virtual reality-based educational games, to find out whether there is an increase in student interest in virtual reality-based educational games and using virtual box media in Statements and Logic material.



Keywords


Virtual Reality, Millealab, Computational Thinking, and.Student Interest

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References


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DOI: http://dx.doi.org/10.58258/jupe.v9i4.7744

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Alamat: Jl. Lingkar Selatan, Perum Elit kota Mataram Asri Blok O. No. 35, Jempong Baru, Sekarbela, Kota Mataram NTB. Indonesia