Card Media Development Truth or Dare for Class IV Science and Technology Subjects at UPT SDN 023 Pandau Jaya

Nurul Annisa, Dea Mustika

Abstract


This research aims to develop Truth or Dare card learning media and assess its feasibility as well as the response of IV students at UPT SDN 023 Pandau Jaya to science learning. Research and development uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The data collection instruments used are: Interviews, validation sheets, and questionnaires were used to collect data from teachers and students. The validation results obtained were 87.5% from material experts, 100% from media experts, and 94% from language experts. Based on limited test responses students produced an average of 91.6%. The practicality assessed by the class teacher resulted in an average score of 94% which is included in the "Very Practical" category group. Validation results from language experts, media experts and material experts show that Truth or Dare cards are a "Very Appropriate" learning media. The student response survey revealed that students were interested in Truth or Dare cards as a learning medium.

 

 


Keywords


Truth or Dare Card Media

Full Text:

PDF

References


Ain, S. Q., & Mustika, D. (2021). Pelatihan Pembuatan Media Pembelajaran Matematika kepada Guru Sekolah Dasar. Jurnal Abdidas, 2(5), 1080–1085. https://doi.org/10.31004/abdidas.v2i5.427

Astuti, D., Frima, A., & Sofiarini, A. (2022). Pengembangan Media Permainan Truth Or Dare (TOD) pada Pembelajaran PKn Kelas IV SD Negeri 1 Air Lesing. Silampari Sains and Education, 1(2), 24. http://www.jurnal.lp3mkil.or.id/index.php/SSE/article/view/330%0Ahttp://www.jurnal.lp3m kil.or.id/index.php/SSE/article/download/330/272

Erfan, M., Widodo, A., Umar, U., Radiusman, R., & Ratu, T. (2020). Pengembangan Game Edukasi “Kata Fisika” Berbasis Android untuk Anak Sekolah Dasar pada Materi Konsep Gaya. Lectura : Jurnal Pendidikan, 11(1), 31–46. https://doi.org/10.31849/lectura.v11i1.3642

Faujiah, N., Septiani. A.N, Putri, T., & Setiawan, U. (2022). Kelebihan dan Kekurangan Jenis- Jenis Media. Jurnal Telekomunikasi, Kendala Dan Listrik, 3(2), 81–87.

Herliani. (2019). Penggunaan Taksonomi SOLO (Structure of Observed Learning Outcomes) pada Pembelajaran Kooperatif Truth and Dare dengan Quick on the Draw untuk Meningkatkan Keterampilan Berpikir Siswa pada Biologi SMA. Proceeding Biology Education Conference, 13(1), 232–236.

Lestari, dkk. 2020. Pengembangan Bahan Ajar Pada Mata Kuliah Perangkat Keras Development Of Teaching Materials On Hardware Courses Of Ptik Prodi Department Of Electronic Engineering Education Faculty Of Engineering State University Of Makassar. 17(3).

Mustika, D. (2017). Pembelajaran Memakai Model Learning Cycle 5E Untuk Meningkatkan Hasil Belajar IPA Di Sekolah Dasar. Jurnal Handayani, 7(2). Pengembangan Media Powerpoint Interaktif

Nila, Widia Tita & Dea Mustika. 2022. Pengembangan E-modul Berbasis Model Problem Based Leasning (PBL) Materi Organ Gerak Hewan dan Manusia Kelas V. JPDK.4(2) 411-422.

Nurrita, T. (2023). Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa. JLEB: Journal of Law, Education and Business, 1(2), 102–108. https://doi.org/10.57235/jleb.v1i2.1192

Rachman arif, Hanla, Yochanan E, Samanlangi Andi Ilham, purnomo arif. (2024). Metode Penelitian Kualitatif dan Kuantitatif (I. Bambang (ed.); Issue January). Saba Jaya Publisher. https://www.researchgate.net/profile/Hery- Purnomo/publication/377469385_Metode_Penelitian_Kuantitatif_Kualitatif_dan_RD/link s/65a89006bf5b00662e196dde/Metode-Penelitian-Kuantitati-Kualitatif-dan-R-D.pdf

Renatha, G. T. B., & Rosdiana, L. (2020). Validitas Permainan Kartu Truth and Dare Materi Pencemaran Lingkungan untuk Siswa SMP Kelas VII. Pensa E-Jurnal, 8(2), 138–145. https://ejournal.unesa.ac.id/index.php/pensa/

Sari, M. B. O & Eko Risdianto Sutarno. 2020. Analisis Kebutuhan Pengembangan LKPD Berbasis POE Berbantuan Augmented Reality Untuk Melatihkan Keterampilan Proses Dasar Pada Konsep Fluida Statis. Journal of Science Education. 4(2), 85-93.

Violadini, R., & Mustika, D. (2021). Pengembangan E-Modul Berbasis Metode Inkuiri Pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 5(3), 1210–1222. https://doi.org/10.31004/basicedu.v5i3.899

Wijayanti, Inggit Dyaning, A. E. (2023). Kulum Merdeka Pada Pembelajaran IPAS MI/SD.

(3), 310–324. https://bnr.bg/post/101787017/bsp-za-balgaria-e-pod-nomer-1-v- buletinata-za-vota-gerb-s-nomer-2-pp-db-s-nomer-12




DOI: http://dx.doi.org/10.58258/jime.v10i3.7343

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Nurul Annisa, Dea Mustika

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License
JIME: Jurnal Ilmiah Mandala Education (p-issn: 2442-9511;e-issn: 2656-5862) is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal ini diterbitkan oleh Lembaga Penelitian dan Pendidikan (LPP) Mandala.