Implementation Of The Pattern Guessing Game (Letters) In Introducing Letters To Children Aged 5-6 Years At Kejora Paud In The 2025 Academic Year
DOI:
https://doi.org/10.58258/jime.v11i3.9167Keywords:
letter recognition guess the pattern (letter) gameAbstract
This study aims to describe the implementation of guessing game patterns (letters) in introducing letters to children aged 5-6 years at PAUD Kejora. This research was conducted at PAUD Kejora group B with 10 students.This type of research is qualitative research with a case study approach, the data collection techniques used in this research are observation, interviews, and documentation. Information collected comes from accompanying teachers, principals and students. The data analysis technique used in this research is through several stages including 1) Data condensation. 2) Data Presentation, and 3) Drawing Conclusions.The results of this study describe the results of the implementation of the Guess the Pattern (Letters) Game proved effective as a method of letter recognition for children aged 5-6 years. This game-based approach successfully fulfills the ideal learning principles, including active participation (BSH), immediate feedback, and high intrinsic motivation. The combination of game-based learning, outbound, interactive lectures and Q&A created a multisensory learning experience, improving letter memory retention (MB) and fine motor skills (BSH). Although there were challenges, such as difficulty distinguishing similar letters (MB) and technology dependency (MB), the differentiation approach and outdoor learning successfully mitigated their impact.Key enabling factors, such as: multisensory stimulation, high engagement (BSH), and group collaboration (BSB), play an important role in creating a holistic learning ecosystem. However, cognitive, motor and emotional regulation challenges require more systematic strategies, such as strengthening sensomotor activities and intensive mentoring. Overall, the implementation of this game shows that a game-based approach in an outdoor setting is able to optimize children's cognitive, motor and socio-emotional development, although it requires adjustments to overcome the obstacles that arise.References
Adawiah, R. (2023). Penerapan Media Teka-Teki Bergambar Untuk Meningkatkan Kemampuan Keaksaraan Anak Kelompok B Usia 5 – 6 Tahun Di Sps Taam Annuur. Al-Marifah | Journal Pendidikan Islam Anak Usia Dini, 3(1), 167–178. https://doi.org/10.70143/almarifah.v3i1.240
Dhieni, N. (2021). Metode Pengembangan Bahasa. Universitas Terbuka.
Fadlillah, M. (2012). Desain Pembelajaran PAUD. Ar-Ruzz Media.
Fitriyani, N. N., Kusuma, R. M., Supriadi, Y. N., Kusuma, J. W., & Hamidah, H. (2022). PKM Peran Mahasiswa Kampus Mengajar 3 dalam Meningkatkan Literasi dan Numerasi Peserta Didik di Sekolah Dasar. International Journal of Community Service Learning, 6(2), 240–248. https://doi.org/10.23887/ijcsl.v6i2.51914
Haryati, M. H, T. (2020). Program Gerakan Literasi Sekolah (GLS) Dalam Meningkatkan Kecerdasan Linguistik Siswa SD LAB School FIP UMJ. Jurnal Pendidikan Anak Usia Dini, 4(1).
Mawarni Purnamasari, & Na’imah, N. (2020). Peran Pendidik dalam Konsep Psikologi Perkembangan Anak Usia Dini. Jurnal Pelita PAUD, 4(2), 295–303. https://doi.org/10.33222/pelitapaud.v4i2.990
Miles, H., & Saldana. (2014). Qualitatif Data Analysis, A Methode Sourcebook. Sage Publications.
Puspitorini, T. D. (2018). Meningkatkan Kemampuan Membaca Permulaan Melalui Penggunaan Media Papan Flanel pada Anak Kelompok B TK Negeri Pembina Kecamatan Taman Kota Madiun. In Jurnal CARE (Vol. 6, Issue 1). https://core.ac.uk/download/pdf/229499766.pdf.
Rosalina, R. P. (2016). Penerapan Storytelling Di Sekolah Dasar Untuk Meningkatkan Kemampuan Berbicara Siswa Kelas II SDN 54 Bandung. Jurnal Pendidikan Guru Sekolah Dasar, 1(1).
Rosidah, L. (2017). Pendidikan dan Perkembangan Anak Usia Dini. FKIP UNTIRTA PUBLISHING.
Safitri dan Ana Nur. (n.d.). Mengembangkan Kemampuan Mengenal Huruf Menggunakan Media Kartu Huruf pada Anak di TK Aisiyah 5 Ngringo Jaten Karanganyar 2017/2018. . Jurnal Ilmiah FKIP Universitas Lampung.
Satya, W, I. (2006). Membangun Kebugaran Jasmani Dan Kecerdasan Melalui Bermain. Depdiknas.
Siregar Alfitriani. (2018). Metode Pengajaran Bahasa Inggris anak usia dini. Lembaga Penelitian dan Penulisan Ilmiah Aqli.
Sugiyono. (2017). Metode Penelitian Kuantitatif Kualitatif dan R&D. Alfabeta.
Trisniawati. (2014). Peningkatan Kemampuan Mengenal Huruf Melalui Metode Permainan Kartu Huruf Pada Kelompok B1 Tk Aba Ketanggungan Wirobrajan Yogyakarta. Universitas Negeri Yogyakarta, 117.
Vivi, A. (2020). Metode Penelitian Kualitatif, Kuantitaif, Action Reaserch. CV Budi Utama.
Downloads
Additional Files
Published
Issue
Section
License
Copyright Notice
Authors who publish with Jurnal Ilmiah Mandala Education agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.Â
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.


