Development of Learning Games toward Informatics Subjects in Class VII SMP
DOI:
https://doi.org/10.58258/jupe.v8i4.6495Keywords:
Development, Media, Learning Games, Articulate Storyline.Abstract
This research is motivated by several facts found in the field. Students still find it difficult to understand some of the Informatics subject matter because the material is quite complex. This is because apart from the material being quite difficult to understand, the Informatics subject is new for class VII students. Problems related to students not understanding the material at SMP Negeri 15 Padang class VII are caused by monotonous learning and teachers rarely use learning media during learning activities. This research aims to produce learning game media for class VII junior high school Informatics subjects that are valid, practical and effective. This type of research is development research, known as Research and Development (R&D), using the 4-D development model. The development procedure in this research consists of 4 stages, namely; (1) Define, (2) Design, (3) Develop, (4) Disseminate. The product validity test was carried out by 3 validators, namely 1 material validator and 2 media validators. Product trials were carried out on 31 class VII students of SMP Negeri 15 Padang with the aim of finding out the practicality and effectiveness of the product being developed. The development of this learning game media has been validated by 1 material expert and 2 media experts, whose respective assessment results have been categorized as "Very Valid" with an average score of 98.35% for the material, and 97.98% for the media used. went through 2 validation stages with several revisions to the media. The results of practicality trials in the field obtained a score of 98.12%, so that the learning game media is in the "Very Practical" category. Based on the results of the validity test, and practicality test, it can be concluded that the resulting learning media is suitable and can be used in Informatics subjects for class VII SMP.References
Akbar, S.(2013). Instrumen Perangkat Pembelajaran. Bandung: Remaja.
Azizah, I. M. (2016). Efektivitas Pembelajaran Menggunakan Permainan Tradisional Terhadap Motivasii dan Hasil Belajar Materi Gaya Di Kelas IV MIN Ngronggot Nganjuk. Dinamika Penelitian, 16(2), 279–308.
Baek, S., Park, J.-Y., & Han, J. (2016). Simulation-based Serious Games for Science Education and teacher assessment. International Journal of Serious Games, 3(3). https://doi.org/10.17083/ijsg.v3i3.123
CHILDWISE. (2017). Press release: Childhood 2017 For children and teenagers, it is increasingly all about mobile.
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers & Education, 59(2), 661–686. https://doi.org/10.1016/j.compedu.2012.03.004
dan R&D. Bandung: Alfabeta.
Edwar, Zamsa S., Ardie, R., & Nulhakim, L. (2022). Pengembangan Media Pembelajaran Adobe Flash CS6 Pada Mata Pelajaran Teknologi Informasi dan Komunikasi Untuk Meningkatkan Hasil Belajar Siswa SMP. Edukatif: Jurnal Ilmu Pendidikan 4(1), 498-507.
Fujiati, F., Nasari, F., Rahayu, S. L., & Sanjaya, A. (2018). Educational Game as a Learning Media Using DGBL and Forward Chaining Methods. The 6th International Conference on Cyber and IT Service Management (CITSM 2018).
Maydiantoro, A. (2021). Model-Model Penelitian Pengembangan (research & Development). Jurnal Pengembangan Profesi Pendidik Indonesia 1 (2), 29-35.
Millward Brown. (2014). AdReaction: Marketing in a multiscreen world. Retrieved from ttps://www.millwardbrown.com/adreaction/2014/report/Millward-Brown_AdReaction-2014_Global.pdf
Multyaningsih , E. (2016) Pengembangan Model Pembelajaran. Diakses dari http://staff.uny.ac.id/sites/default/files.
Nagle, A., Wolf, P., Riener, R., & Novak, D. (2014). The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game. International Journal of Serious Games, 1(4). https://doi.org/10.17083/ijsg.v1i4.47
Panier, M. (2019). Infographic: the 25 Most Downloaded Games of the Entire History of Google Play Store. Retrieved January 31, 2020, from TheTool website: https://thetool.io/2019/25-best-games-google-play-infographic
Rais, M., Aryani, F., Ahmar, A. S., Arfandi, H., & Ahmad, W. K. (2018). Learning Media Edu-Games “My Profession” as an Effort to Introduce Various Types of Profession in Early Childhood Education Students. Journal of Physics: Conference Series, 1028, 012091. https://doi.org/10.1088/1742-6596/1028/1/012091
Ramdhani, M. A., & Muhammadiyah, H. (2015). The Criteria of Learning Media Selection for Character Education in Higher Education. International Conference of Islamic Educatios in Shoutheast Asia, (December 2015), 1–9.
Ramdhani, M. A., & Wulan, E. R. (2012). The Analysis of Determinant Factors in Software Design for Computer Assisted Instruction. International Journal of Scientific & Technology Research, 1(8), 69–73.
Sugiyono. (2018). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Suyadi. (2014). Teori pembelajaran Anak Usia Dini: dalam kajian Neurosains. Bandung: PT Remaja Rosdakarya.
Turan, G. Y., Köklükaya, A. N., & Yıldırım, E. G. (2020). Improving Matter and Heat Subjects Learning Through Genuine Designed Educational Games. International Journal of Science and Mathematics Education, 18(1), 19–42. https://doi.org/10.1007/s10763-018-09945-0
Downloads
Published
Issue
Section
License
Publication Ethics
This scientific code of ethics statement is a code of ethics statement for all parties involved in the publication process of scientific journals, namely managers, editors, reviewers, and authors. The statement of the ethical code of scientific publications is based on the Head Regulation of LIPI Number 5 of 2014 concerning the Code of Ethics for Scientific Publication, which in essence is the Code of Ethics for Scientific Publication which essentially upholds the three ethical values in publication, namely
- Neutrality, which is free from conflicts of interest in the management of publications;
- Justice, namely to give authorship rights to those who are entitled as authors / writers; and
- Honesty, which is free from duplication, fabrication, falsification, and plagiarism (DF2P) in publications.
Editor-in-Chief’s Duties and Responsibilities of the
- Determine the name of the journal, scope of science, scale, and accreditation if necessary.
- Determine editor membership.
- Defining relationships between publishers, editors, best partners, and other parties.
- Respect confidential matters, both for contributing researchers, authors, editors, and best-partner partners.
- Implement norms and provisions regarding intellectual property rights, especially copyright.
- Conduct a journal policy review and submit it to authors, editors, best partners, and readers.
- Make a code of conduct guide for editors and best partners.
- Publish journals regularly.
- Ensure the availability of funding sources for the sustainability of journal publishing.
- Building a network of cooperation and marketing.
- To improve the quality of the journal.
- Prepare licensing and other legal aspects.
Editor's Duties and Responsibilities
- The editor comments on the author's writing so the reader can understand what the writer wants to say, through comments written on the script.
- The editor comments on the author's writing in accordance with the EYD language (Enhanced Spelling) or the language according to the standard of the journal.
- The editor strives to improve the quality of publications on an ongoing basis;
- The editor puts forward freedom of opinion objectively,
- The editor conveys corrections, clarifications, withdrawals, and apologies if needed,
- The editor ensures that the writer's writings are not related to SARA or anything that could harm the Publisher and coordinate the writer's writings to the editor in chief of the publisher if the writing is slightly controversial.
- Editor receives, examines, and follows up complaints from all parties involved in publishing the journal;
- The editor supports initiatives to educate researchers about the ethics of publication,
- Editors do not maintain their own opinions, authors or third parties that can result in non-objective decisions,
- The editor encourages the author, so that he can make repairs to the paper until it is worth publishing.
- The editor performs the layout of the manuscript to be published so that it matches the journal template.
- Editor membantu pemimpin redaksi dalam menyelesaikan pengumpulan naskah sebelum dicetak dan diterbitkan, terutama dalam hal bahasa, format, dan tata letak.
Tugas dan Tanggung Jawab Peninjau
- Memberikan umpan balik tertulis yang objektif dan tidak bias tentang nilai beasiswa dan kontribusi naskah terhadap pengembangan ilmu pengetahuan;
- Menunjukkan apakah penulisan naskah cukup jelas, lengkap, dan relevan, serta apakah naskah sesuai dengan ruang lingkup jurnal;
- Tidak memberikan kritik atau komentar yang bersifat pribadi; dan
- Menjaga kerahasiaan naskah, dengan tidak membicarakannya dengan pihak-pihak yang tidak terkait, atau mengungkapkan informasi yang terkandung dalam naskah kepada pihak lain.
Tugas dan Tanggung Jawab Administrator Situs Web
Administrator Situs Web adalah orang yang bertanggung jawab untuk mengelola situs web jurnal. Secara spesifik, ruang lingkup tugas Administrator Situs Web adalah sebagai berikut:
- Menyiapkan situs web jurnal;
- Konfigurasikan opsi sistem dan kelola akun pengguna;
- Daftar untuk editor, pengulas, dan penulis;
- Kelola fitur jurnal;
- Melihat statistik laporan; dan
- Unggah/terbitkan makalah yang sudah diterima.
Pemberitahuan Hak Cipta
Penulis yang menerbitkan karya ilmiahnya di Jurnal Ilmiah Mandala Education setuju dengan ketentuan berikut:- Penulis memegang hak cipta dan memberikan jurnal hak penerbitan pertama dengan karya yang dilisensikan secara bersamaan di bawah Lisensi Atribusi Creative Commons (CC BY-SA 4.0)  yang memungkinkan orang lain untuk berbagi karya tersebut dengan pengakuan atas kepengarangan karya dan publikasi awal dalam jurnal ini.Â
- Penulis dapat membuat pengaturan kontraktual tambahan yang terpisah untuk distribusi non-eksklusif atas versi karya yang diterbitkan jurnal tersebut (misalnya, mengunggahnya ke repositori institusi atau menerbitkannya dalam sebuah buku), dengan pengakuan atas penerbitan awalnya di jurnal ini.
- Penulis diizinkan dan didorong untuk mengunggah karya mereka secara daring (misalnya, di repositori institusi atau di situs web mereka) sebelum dan selama proses penyerahan, karena hal ini dapat mengarah pada pertukaran yang produktif serta kutipan yang lebih awal dan lebih banyak dari karya yang diterbitkan.